P-800 Oniks — High-Speed, Heavy-Impact Anti-Ship Missile
Basically a mini-Granit for Tier III players — combining devastating burst damage with one of the fastest velocities in the tier.
Quick Stats
Why Oniks Is Nasty in PvP
Core Strengths
- Insane burst damage: ~26,000 per hit puts Oniks in the Top 3 hardest-hitting Tier III ASMs. You'll feel the ship shake when it lands. This thing hits like a truck.
- High velocity (~500 knots): One of the fastest Tier III ASMs. Smashes into ships before their AA fully reacts. Perfect for surprise volleys and punishing distracted targets.
- Excellent for burst builds: With ships carrying 4–6 ASM slots, Oniks unleashes devastating alpha-strike damage that can crack even heavily-armored targets in one volley.
- Hard to intercept: High velocity makes it difficult for point-defense systems to fully delete, increasing your hit-rate in realistic PvP scenarios.
Combat Characteristics
- Hit-and-run playstyle: Get in, drop a heavy burst, and pull back. Oniks excels at this aggressive, tactical engagement pattern.
- Perfect for cruiser hunting: 26,000 damage is ideal for destroying cruisers and light battleships in 2–3 well-placed volleys.
- Reload efficiency: 3.5 seconds is slightly slower than mid-tier missiles, but totally worth it for the damage punch. You can maintain offensive pressure.
- Lock-on timing: 11 seconds is a bit on the slow side, but expected for a heavy hitter. Plan your engagements accordingly.
Best Use Cases
Oniks thrives in aggressive, short-to-medium range engagements where burst damage matters. It's perfect for:
- Opening devastating volleys against grouped enemies
- Punishing stationary or distracted targets
- Clearing light cruisers and destroyers quickly
- Coordinated fleet strikes with teammate support
- Heavy-slot ship builds (4–6 ASM platforms)
Playstyle
The P-800 Oniks is a tactical offensive hammer — designed for captains who prefer aggressive, calculated strikes over defensive, long-range snipes. It demands good timing and positioning because its lock-on time is slower, but once locked, it delivers punishment few Tier III missiles can match. Use it to control engagements through sheer firepower and speed, forcing enemies into reactive defense rather than initiative.
Works best in aggressive fleet compositions or with teammates providing distraction. Not recommended for passive, back-line play.
Verdict
The P-800 Oniks is a mini-Granit done right — combining heavy burst damage with manageable speed and reload, making it accessible and effective in mid-tier play. For captains building aggressive, damage-focused fleets, Oniks is one of the most satisfying and deadly weapons in Tier III. Perfect for hit-and-run tactics, cruiser elimination, and coordinated volleys. Highly recommended for intermediate-to-veteran players who prefer offensive pressure over defensive patience. One of the best heavy ASMs for competitive PvP.